We will be covering the following subjects throughout the
class, and you will be expected to deliver assignments connected to these concepts
throughout the quarter. The assignments will be designated at the discretion of
the professor.
o Letterhead
o Invoice
o Website Comp http://townscharacterrigger.blogspot.com/
o Beginning Career ResearchMethod Studios
Press ContactMelissa Knight
P: +1 310 434 6500
melissa.knight@methodstudios.com
Crytek
Great Hills Corporate Center9050 North Capital of Texas Hwy, Ste. III-260
Austin, TX 78759
United States
http://www.crytek.com/contact
jobs
PIXOMONDO | Los Angeles
903 Colorado Ave | Suite 100
Santa Monica, CA 90401, USA
Fon +1 (310) 394 0555
mail@pixomondo.com
Wolf&Crow
EAST COASTTara Averill
tara@representationco.com
212-343-8085
John Robertson
john@representationco.com
212-343-8085
- BETHESDA SOFTWORKS LLC
- 1370 Piccard Drive Suite 120
- Rockville, MD 20850
- GENERAL INFO
- (301) 926-8300
- info@bethsoft.com
Saber Interactive
US Office:4 Winthrop Place
Maplewood, NJ 07040
Telephone: (877) 681-3973
GlassWorks
Internship (London)33/34 Great Pulteney St
London W1F 9NP
Call: +44 (0)20 7434 1182
Email: production@glassworks.co.uk
mailto:intern.jobs@glassworks.co.uk
Please start to fill this out today in class in beginning your research for how you want to present yourself professionally. We can change some of this throughout the quarter but we need to start somewhere so here is a great place to start.
NAME: Joshua Towns
VEHICLE: 3D Rigs, Models
COPY POINTS: Im a straight to the point kind of person, I work well in teams and STRIVE to SUCCEED on even the smallest of details. WILLING TO ACCEPT, AND DRIVE DIRECTION. CAN ANALYZE 3D FORM, ABLE TO TAKE RESPONSIBILITY OF PROJECT WORKFLOW, ANTICIPATE THE NEEDS OF THE ARTISTS TO STREAMLINE THEir PRODUCTIVITY
TARGET AUDIENCE: Studios, game companies, production companies.
ATTITUDES: accurate to what is required, Adaptable to the situation at hand. Excellent People skills, Problem solving, TIMELY
SINGLE MESSAGE: CUSTOM Tailored COMPLETELY Adaptive.
ADDITIONAL NOTES: color schemes: light blue (day blue) and steel fonts: Segoe UI symbols:
Studio Work
This is the close up of 1 of the rigs in maya, this rig features blend shapes that allow the spheres to follow the mesh.
This is a distance shot of the Rig, the model is skinned, and waiting for controls for the body
This is a female biped distance shot, this model is almost complete, and has controls for most of the body.
This is a close up of the female biped, she has multiple facial controls and multiple secondary features associated with the controls.
This is a rig in 3ds max, the character is almost complete, and requires finger controls on his right hand. This is showing how the rig will look from an animators perspective.
This is the inner working of the character in 3ds max. This is shoiwing the helpers, and bones of the Rig.
MidQuarter Grading Rubric. (Rubric was graded based on assumptions for midterm.)
Final Animations.
Final Machinist Animation
Final Female Animation
Final Abomination Animation
Final Machinist Limitation Render
Final Female Limitation Render
Final Abomination Limitation Render
Meeting Sheet














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